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        <title>Project Organization For Game Development</title>
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        <description>This video is all about how I organize my projects for game development. Because I use Godot and C# there are some specific notes for those, but otherwise most of this should apply to most game engines. Support me on Ko-Fi: https://ko-fi.com/queenofsquiggles Resources https://new.pythonforengineers.com/blog/how-to-structure-your-godot-project-so-you-dont-get-confused/, https://docs.godotengine.org/en/3.1/getting_started/workflow/project_setup/project_organization.html, https://unity.com/how-to/organizing-your-project, Chapters 0:00 Intro 0:19 Root Folder Style 0:36 Assets Folder 1:58 Scenes Folder 2:37 Modules Folder 3:33 Conditional Compilation 4:24 Planned Addon 4:41 Why not just abuse the search bar? 5:43 Analogy 6:49 Final Recommendations</description>
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