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        <title>Help Request: How To Control URP Shader Graph Property From Bolt Visual Scripting? #Unity3D</title>
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        <description>What is the proper way to Lerp between 0 &amp; 1 for an exposed Shader Graph property using Bolt Visual Scripting? I have an exposed 'Lerp' property in my #Unity3d URP Shader Graph. I have a "Toggle Unit" &amp; a "Material Set Float Unit" in my Bolt Flow/Script Graph. They don't link up properly. Do you have know eyes on a solution?</description>
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