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        <title>World map</title>
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        <description>Map tech for AR0. The level maps are binary images stored in memory using Run-Length Encoding to minimise the memory footprint; All the maps can be kept in memory at once, even on two decades old hardware. They are decoded in real time and displayed using a line rendering technique, and this produces the scanlines as a side effect. Each level map is assigned to one of three layers, with the one you are currently on being rendered in front. The placement of the maps is automatically determined from the relative placements of the gates, and a very crude algorithm is used to prevent them from overlapping. The parts of a map that the player has seen is maintained in a separate very low resolution image, which is used as a mask (with bilinear filtering) when drawing the map.</description>
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            <title><![CDATA[World map - Oddwarg]]></title>
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            <pubDate>Fri, 15 Sep 2023 21:48:51 GMT</pubDate>
            <content:encoded><![CDATA[<p><span><a href="https://diode.zone/accounts/oddwarg" class="u-url mention" target="_blank" rel="noopener noreferrer">@<span>oddwarg@diode.zone</span></a></span></p>]]></content:encoded>
            <dc:creator>Oddwarg</dc:creator>
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