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        <title>Y2ROLL 30-minute Playtest</title>
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        <description>My first thirty minutes of playtest for Y2ROLL on Linux, a game with a Nintendo 64 aesthetic and gameplay that is similar to Super Monkey Ball. Once you pick up on the strafing/carving mechanic, it's really fun 😄 Some comments: Inform user that Bronze/Silver/Gold target is purely time-based and separate from the 100% of gems target., Inform user that strafing/carving will pick up more speed than simply holding a direction., There needs to be a single-button restart. Going into the menu constantly adds way too much input fatigue (start, down, click/select)., I think input display should be on by default., Maybe place the velocity over the orb in the center, and add green/red color gradient indications for accelerating/decelerating as well.</description>
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