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            <title><![CDATA[[Remastered] Overwatch: Introducing Link]]></title>
            <link>https://diode.zone/w/2DDTmLq7i33q9hVB8CqN6X</link>
            <guid>https://diode.zone/w/2DDTmLq7i33q9hVB8CqN6X</guid>
            <pubDate>Wed, 01 Apr 2020 18:00:00 GMT</pubDate>
            <description><![CDATA[2017, when we from the Overwatch team first introduced Link to the game, we had no idea what we were doing. Now we pretend that never happened and brand the rework as a new hero. Happy March 32nd! (Subtitles available) 👆 Lɪɴᴋ’s Sᴛᴀᴛs Visit ht...]]></description>
            <content:encoded><![CDATA[<p>2017, when we from the Overwatch team first introduced Link to the game, we had no idea what we were doing. Now we pretend that never happened and brand the rework as a new hero. Happy March 32nd! (Subtitles available)</p>
<p>👆 Lɪɴᴋ’s Sᴛᴀᴛs<br />
Visit <a href="https://phal.io/rezawrces/tmp/linkremastered.html" target="_blank" rel="noopener noreferrer">https://phal.io/rezawrces/tmp/linkremastered.html</a></p>
<p>⏱ Tɪᴍᴇsᴛᴀᴍᴘs<br />
00:00 Backstory<br />
03:43 Abilities &amp; Gameplay<br />
07:57 Miscellaneous</p>
<p>📒 Mʏ Tʜᴏᴜɢʜᴛs<br />
When I made Introducing Ganondorf, I decided that I wanted to do Link again. It was my first fideo and the general idea is great, but the fideo itself is horrible in every aspect. Even the sound is horrible, but that’s a problem of the editing programme I used back then. It would be a waste if I wouldn’t add all the new things from the later updates like better abilities, story, maps and more gameplay in Overwatch itself rather than from the original game, especially since Link perfectly fits into the current story events I made up. For the first version, I didn’t even write a script or plan it in any way and just made Jeff say stuff as I went along. The upside of that method is time over quality of course. But despite the quality, it was my first attempt at fideos and as such, it holds a special place in my heart. And that also means that this remake had to be worthy of being the remake of my first fideo and of a great idea.<br />
[…] (Continue reading at <a href="http://riolu.link/rezawrces/tmp/linkremastered.html" target="_blank" rel="noopener noreferrer">http://riolu.link/rezawrces/tmp/linkremastered.html</a>)</p>
<p>👆 Lɪɴᴋs<br />
Website: <a href="https://phal.io" target="_blank" rel="noopener noreferrer">https://phal.io</a><br />
Patreon: <a href="https://www.patreon.com/phalio" target="_blank" rel="noopener noreferrer">https://www.patreon.com/phalio</a><br />
Ko-fi: <a href="https://ko-fi.com/phalio" target="_blank" rel="noopener noreferrer">https://ko-fi.com/phalio</a><br />
YouTube: <a href="https://www.youtube.com/channel/UCFLp8Is-lEMpQvhoY95Gorg/" target="_blank" rel="noopener noreferrer">https://www.youtube.com/channel/UCFLp8Is-lEMpQvhoY95Gorg/</a><br />
YouTube_2: <a href="https://www.youtube.com/channel/UC6OogQGNdNLLRix0TR0Ke_A" target="_blank" rel="noopener noreferrer">https://www.youtube.com/channel/UC6OogQGNdNLLRix0TR0Ke_A</a><br />
Twitter: <a href="https://twitter.com/Phalio_" target="_blank" rel="noopener noreferrer">https://twitter.com/Phalio_</a><br />
SoundCloud: <a href="https://soundcloud.com/phalio" target="_blank" rel="noopener noreferrer">https://soundcloud.com/phalio</a><br />
Tumblr: <a href="https://www.tumblr.com/blog/phalio7" target="_blank" rel="noopener noreferrer">https://www.tumblr.com/blog/phalio7</a><br />
Twitch (German): <a href="https://www.twitch.tv/phalio_" target="_blank" rel="noopener noreferrer">https://www.twitch.tv/phalio_</a><br />
I’m on almost every site because I don’t want to exclude anyone, find out if I’m using the site you’re using here: <a href="https://phal.io/links" target="_blank" rel="noopener noreferrer">https://phal.io/links</a></p>
<p>🕒 Exᴘᴇɴᴅɪᴛᴜʀᴇ ᴏꜰ ᴛɪᴍᴇ<br />
180 . 25 hours total<br />
Script: 29 h<br />
Jeff’s voice: 75 . 48 h<br />
Ingame scenes: 20 . 68 h<br />
Map: 2 . 46 h<br />
SFM: 17 . 32 h<br />
Image editing: 13 . 14<br />
Video editing not including Jeff’s voice: 21 . 81 h<br />
Subtitles: 0 . 36 h</p>
<p>💾 Pʀᴏɢʀᴀᴍᴍᴇs ᴜsᴇᴅ<br />
Video editing: DaVinvi Resolve <a href="https://www.blackmagicdesign.com/products/davinciresolve/" target="_blank" rel="noopener noreferrer">https://www.blackmagicdesign.com/products/davinciresolve/</a><br />
3D animating: Source Filmmaker <a href="https://store.steampowered.com/app/1840/Source_Filmmaker/" target="_blank" rel="noopener noreferrer">https://store.steampowered.com/app/1840/Source_Filmmaker/</a><br />
Image editing: Affinity Photo <a href="https://affinity.serif.com/en-us/photo/" target="_blank" rel="noopener noreferrer">https://affinity.serif.com/en-us/photo/</a><br />
Image editing: Paint.NET <a href="https://www.getpaint.net/" target="_blank" rel="noopener noreferrer">https://www.getpaint.net/</a><br />
Finding Jeff’s words: Notepad++ <a href="https://notepad-plus-plus.org/downloads/" target="_blank" rel="noopener noreferrer">https://notepad-plus-plus.org/downloads/</a><br />
Screen recording: Shadowplay <a href="https://www.nvidia.com/en-us/geforce/geforce-experience/shadowplay/" target="_blank" rel="noopener noreferrer">https://www.nvidia.com/en-us/geforce/geforce-experience/shadowplay/</a></p>
<p>🎵 Mᴜsɪᴄ ᴜsᴇᴅ<br />
[8-Bit] The Legend of Zelda – Overworld Theme <a href="https://youtu.be/qc1RTNB6Rwc" target="_blank" rel="noopener noreferrer">https://youtu.be/qc1RTNB6Rwc</a><br />
The Legend of Zelda: Twilight Princess – Hidden Skill Training<br />
The Legend of Zelda: Twilight Princess – Hyrule Castle<br />
[8-Bit] The Legend of Zelda: Twilight Princess – Ilia’s Theme <a href="https://youtu.be/IWw9-V1yJtk" target="_blank" rel="noopener noreferrer">https://youtu.be/IWw9-V1yJtk</a></p>
]]></content:encoded>
            <dc:creator>moved to @lily_bit_ow_dev_updates@makertube.net</dc:creator>
            <category>Gaming</category>
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            <media:title type="plain">[Remastered] Overwatch: Introducing Link</media:title>
            <media:description type="plain">2017, when we from the Overwatch team first introduced Link to the game, we had no idea what we were doing. Now we pretend that never happened and brand the rework as a new hero. Happy March 32nd! (Subtitles available) 👆 Lɪɴᴋ’s Sᴛᴀᴛs Visit ht...</media:description>
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            <title><![CDATA[Overwatch: Introducing Ganondorf]]></title>
            <link>https://diode.zone/w/jsFJGvwWrHY6TR3qymAA52</link>
            <guid>https://diode.zone/w/jsFJGvwWrHY6TR3qymAA52</guid>
            <pubDate>Mon, 01 Apr 2019 18:00:00 GMT</pubDate>
            <description><![CDATA[In this Developer Update, our favourite Game Director Jeff Kaplan introduces hero 31, Ganondorf, along with the first real story progression since launch. He is currently available for testing on the PTR. Have a nice March 32nd! Ganondorf’s Sta...]]></description>
            <content:encoded><![CDATA[<p>In this Developer Update, our favourite Game Director Jeff Kaplan introduces hero 31, Ganondorf, along with the first real story progression since launch. He is currently available for testing on the PTR. Have a nice March 32nd!</p>
<p>Ganondorf’s Stats:<br />
Role: Tank<br />
Health: 600<br />
Primary Fire: Sword of the Sages (65 damage per shot, 2 shots per second, 13 shots before reload, arcing projectile, 60 m/s projectile speed (the same as Ana’s sleep dart or Genji’s shuriken))<br />
Alternate Fire: Puppeteer (take control of a dead teammate or enemy until they respawn or Ganondorf’s body or puppet dies, start with 50% health, can’t use or charge the puppet’s ultimate ability, damage and healing as puppet charges Ganondorf’s own ultimate, Ganondorf’s body loses 50% of his current health and can’t be healed while he controls someone, 1 s cast time, 8 s cooldown after he returns to his body, press interact on Ganondorf’s body to return to it early, receiving damage during cast time cancels the ability and activates the cooldown, the puppet cannot be resurrected as it is considered a living player, but if he leaves the puppet the corpse can be resurrected again)<br />
E: Shadow Barrier (deploy a cylindrical barrier with 7 m radius and 5 m height, enemies touching it are slowed down to 25% movement speed and take 100 damage/s, going through takes 1 s for slim charakters like DPS heroes, does not block enemy shots, 6 s uptime, 13 s cooldown after ability activation, the barrier parts are connected by 6 pillars with 300 HP each, destroying a pillar removes the parts of the barrier connected to it)<br />
Shift: Twilight Portals (create 3 portals 7 m apart from each other at a distance of up to 25 m, after 1 s you can press shift again on one of the portals to teleport to it, the portals stay up for 6 seconds or until you use one, 6 s cooldown starting when the portals close)<br />
Ultimate Ability: Dark Beast (transform into the Dark Beast Ganon at 1000 HP for 8 s, hold primary fire for 1 s to start a ramming attack that deals 80 damage, can be used to instantly cancel Puppeteer from any distance by using it as puppet)<br />
Passive Ability: Triforce of Power (for every 2 received damage, 1 HP is converted to armour, after 1 s of not receiving damage, each second 15 armour are converted back to regular health)<br />
Melee: Sword of the Sages</p>
<p>I set 2 personal records with this video: Longest time to finish and most Magix Video deluxe crashes. I’ll try DaVinci Resolve next, hopefully it can handle more complex projects without crashing all the time and lagging terribly. For this Developer Update I wanted to take some more creative liberties in the story instead of mostly copying the story from The Legend of Zelda and putting it in the Overwatch universe. I also tried to make good looking SFM animations, for example in the intro Ganondorf was supposed to be impaled by the sword and then pull it out and make a gesture with the sword similar to the one in the final battle in Twilight Princess, but it looked so terrible that I eventually changed it for just another idle animation from a TF2 character. During my time in SFM and Blender I learned that I can’t model or 3D animate and that I’m not interested in learning it either. I wish I could pay a 3D animator to animate some scenes for videos like this. Another idea I had was to use a green screen as […] (Character limit reached, continue reading at <a href="http://riolu.link/rezawrces/tmp/ganon.txt" target="_blank" rel="noopener noreferrer">http://riolu.link/rezawrces/tmp/ganon.txt</a>)</p>
<p>👤 Uɴɪᴍᴘᴏʀᴛᴀɴᴛ sᴇᴄᴏɴᴅᴀʀʏ ᴄʜᴀʀᴀᴄᴛᴇʀs<br />
Amarizo<br />
Lindles <a href="https://www.youtube.com/channel/UCQp9vPg49I_4IMsOEyQOgig" target="_blank" rel="noopener noreferrer">https://www.youtube.com/channel/UCQp9vPg49I_4IMsOEyQOgig</a> <a href="https://www.twitch.tv/lindles14" target="_blank" rel="noopener noreferrer">https://www.twitch.tv/lindles14</a><br />
Thanks for your patience during the ingame recordings!</p>
<p>🕒 Exᴘᴇɴᴅɪᴛᴜʀᴇ ᴏꜰ ᴛɪᴍᴇ<br />
230 hours</p>
<p>💾 Pʀᴏɢʀᴀᴍᴍᴇs ᴜsᴇᴅ<br />
Video editing: Magix Video Deluxe Plus (the same as Movie Edit Pro Plus) <a href="https://www.magix.com/us/video/movie-edit-pro/" target="_blank" rel="noopener noreferrer">https://www.magix.com/us/video/movie-edit-pro/</a><br />
Image editing: Paint.NET <a href="https://www.getpaint.net/" target="_blank" rel="noopener noreferrer">https://www.getpaint.net/</a><br />
Audio editing: Audacity <a href="https://www.audacityteam.org/" target="_blank" rel="noopener noreferrer">https://www.audacityteam.org/</a><br />
3D modelling and animating: Blender <a href="https://www.blender.org/" target="_blank" rel="noopener noreferrer">https://www.blender.org/</a><br />
3D animating: Source Filmmaker <a href="https://store.steampowered.com/app/1840/Source_Filmmaker/" target="_blank" rel="noopener noreferrer">https://store.steampowered.com/app/1840/Source_Filmmaker/</a><br />
Screen recording: Shadowplay <a href="https://www.nvidia.com/en-us/geforce/geforce-experience/shadowplay/" target="_blank" rel="noopener noreferrer">https://www.nvidia.com/en-us/geforce/geforce-experience/shadowplay/</a></p>
<p>🎵 Mᴜsɪᴄ ᴜsᴇᴅ<br />
[8-Bit] The Legend of Zelda – Overworld Theme<br />
Pokémon Black/White – Game Freak Logo<br />
Overwatch – The World Could Always Use More Heroes<br />
The Legend of Zelda: Twilight Princess – Hidden Skill Training<br />
The Legend of Zelda: Twilight Princess – Kakariko Village<br />
The Legend of Zelda: Twilight Princess – Graveyard<br />
[8-Bit] The Legend of Zelda: Twilight Princess – Ilia’s Theme</p>
]]></content:encoded>
            <dc:creator>moved to @lily_bit_ow_dev_updates@makertube.net</dc:creator>
            <category>Gaming</category>
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            <media:title type="plain">Overwatch: Introducing Ganondorf</media:title>
            <media:description type="plain">In this Developer Update, our favourite Game Director Jeff Kaplan introduces hero 31, Ganondorf, along with the first real story progression since launch. He is currently available for testing on the PTR. Have a nice March 32nd! Ganondorf’s Sta...</media:description>
        </item>
        <item>
            <title><![CDATA[Overwatch: Introducing Zelda]]></title>
            <link>https://diode.zone/w/k41tanDvk7mfXCy8pZ6ocy</link>
            <guid>https://diode.zone/w/k41tanDvk7mfXCy8pZ6ocy</guid>
            <pubDate>Sun, 01 Apr 2018 18:00:00 GMT</pubDate>
            <description><![CDATA[In this Developer Update, our favourite Game Director Jeff Kaplan introduces the actual 27th hero, Zelda, provides insight to her backstory, abilities and creation process and gives new information about what the Overwatch team is currently workin...]]></description>
            <content:encoded><![CDATA[<p>In this Developer Update, our favourite Game Director Jeff Kaplan introduces the actual 27th hero, Zelda, provides insight to her backstory, abilities and creation process and gives new information about what the Overwatch team is currently working on. Zelda is currently available for testing on the PTR. Happy March 32nd!</p>
<p>Behind the scenes: <a href="https://youtu.be/q7gpcimo81w" target="_blank" rel="noopener noreferrer">https://youtu.be/q7gpcimo81w</a></p>
<p>Zelda’s stats:<br />
200 HP, Support<br />
Primary Fire: Bow of Light (75 damage per shot, 1 shot per second, penetrates players)<br />
Alternate Fire: Summon and control a Phantom (1 s cast time, 8 s cooldown after destruction)<br />
E: Summon a healing fairy (5 m radius, healing rate starts at 15 HP/s, up to 40 HP/s, enemies receive 30% less healing, max. 3 charges, max. 3 summoned, 6 s cooldown, effects don’t stack)<br />
Shift: Switch positions with your Phantom (4 s cooldown)<br />
Ultimate Ability: Nayru’s Love (30% of received damage is reflected to the enemy, 30 m radius, 8 s duration)<br />
Passive Ability: Dyng Wish (upon deth heals allies within 20 m by 50 HP)<br />
Melee: Rapier<br />
Other: All spells will immediately be cancelled upon deth</p>
<p>Phantom’s stats:<br />
300 HP (50 HP + 250 Shields)<br />
Attack: Sword (50 damage per swing, 1 swing per second, 3 m range<br />
Defence: Shield (blocks all damage from the front upon hit for 1 second, 6 s cooldown)<br />
Other: Cannot be healed, received damage does not give the enemy ult charge (treated like building damage), per 50 dealt damage the healing rate is increased by 2.5 HP/s</p>
<p>Expenditure of time: 208.5 hours</p>
<p>Special thanks to the talented actors in the ingame scenes who I’m not paying for their acting ability:<br />
Amarizo<br />
lindles<br />
<a href="https://www.twitch.tv/lindles14" target="_blank" rel="noopener noreferrer">https://www.twitch.tv/lindles14</a><br />
<a href="https://www.youtube.com/channel/UCFhq6vj54r_e-B_ir1smhlg" target="_blank" rel="noopener noreferrer">https://www.youtube.com/channel/UCFhq6vj54r_e-B_ir1smhlg</a><br />
Seetrooper<br />
TaeKookJin<br />
Brokenhand<br />
Thijn1101</p>
<p>Programmes used:<br />
Magix Video Deluxe Plus<br />
Source Filmmaker<br />
Paint.NET<br />
Shadowplay<br />
Audacity<br />
FL Studio<br />
Notepad++</p>
<p>Once again I planned things I’ve never done before and I had no idea if I were capable of doing for this video. Some of the improvements compared to last year’s April Fools’ video that I wanted to make are: Creating an actual backstory for the character that is a mixture of Overwatch’s and The Legend of Zelda’s stories, showing every ability in Overwatch with Source Filmmaker animations, making Jeff talk about more than just the charakter like the creation process (which was actually how I created Zelda’s design), future changes, perfectly animating and recreating the intro and outro scene with the hero and increasing the overall length and quality.<br />
Unfortunately, I was running out of time and couldn’t refine the SFM animations to the extent I wanted to, for example, I planned to make a summoning animation that would be used in the intro scene and in first person to actually summon fairies and the Phantom, to add a lot to the intro scene like the fairy flying around Zelda before hovering next to her, the Phantom awakening and putting its shield and sword up and to have Zelda and the Phantom actually walk around in some cases instead of just standing around in the same spot. I thought 1 month would be enough for the video but a lot of time was lost due to sleep problems, PC problems and my family visiting me.<br />
Nonetheless, creating this video was fun and I’ve learnt a lot, especially about SFM. Nothing beats the feeling of having the finished product in front of me after weeks of hard work and doubts whether I could accomplish what I had in my mind. But this feeling is always mixed with seeing every single frame and pixel I’m not entirely happy with. In addition, I’ve heard and watched every single frame so many times that I’m kind of tired of them.</p>
<p>I had to render the video 4 times because every time it had mistakes by me and render errors. Each rendering took about 4 hours and 20 minutes. In the final version I still noticed a mistake by me, can you find it?</p>
<p>As I’m writing this the video is finally uploading. Unfortunately in my time zone it’s already April 2nd, sorry for the late upload. Also, I haven’t slept last night and only a couple of hours the 3 nights before that to get the video done in time, so my writing skills might not be on point. What is sleep? Good question, 10 points for Gryffindor. When it’s about the order of the Cossack Tails of the integration of the Cossack Tails into the order I can’t take a joke.</p>
<p>Music:<br />
TLoZ – Overworld Theme<br />
TLoZ TP – Hidden Skill Training<br />
TLoZ OoT – Hyrule Castle Town<br />
TLoZ OoT – Temple of Time<br />
TLoZ TP – Ilia’s Theme</p>
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            <dc:creator>moved to @lily_bit_ow_dev_updates@makertube.net</dc:creator>
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