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            <title><![CDATA[Jurl DevLog 2]]></title>
            <link>https://diode.zone/w/e5x7zuucahjdaT6UMRpQCM</link>
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            <pubDate>Sat, 18 May 2024 00:00:00 GMT</pubDate>
            <description><![CDATA[It's the second progress video for Jurl: Gameboy edition. What's progressed: The Main game loop is pretty much there All the aliens are available Animation is in place The miner can drop mines What's missing: Still some stuff to do on g...]]></description>
            <content:encoded><![CDATA[<p>It's the second progress video for Jurl: Gameboy edition.</p>
<p>What's progressed:<br />
The Main game loop is pretty much there<br />
All the aliens are available<br />
Animation is in place<br />
The miner can drop mines</p>
<p>What's missing:<br />
Still some stuff to do on graphics<br />
No sound,  need effects and music<br />
collision detection needs a bit of work<br />
quite a few bugs<br />
need to work on alien AI</p>
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            <media:title type="plain">Jurl DevLog 2</media:title>
            <media:description type="plain">It's the second progress video for Jurl: Gameboy edition. What's progressed: The Main game loop is pretty much there All the aliens are available Animation is in place The miner can drop mines What's missing: Still some stuff to do on g...</media:description>
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            <title><![CDATA[Jurl GB Dev Log 1 #gamedev #devlog #indie]]></title>
            <link>https://diode.zone/w/aDiTmd4wRwxWc5g1ZY1bPJ</link>
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            <pubDate>Sun, 12 May 2024 00:00:00 GMT</pubDate>
            <description><![CDATA[First video of Jurl for the Gameboy]]></description>
            <content:encoded><![CDATA[<p>First video of Jurl for the Gameboy</p>
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            <dc:creator>Tonsomo Entertainment</dc:creator>
            <category>Gaming</category>
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            <media:title type="plain">Jurl GB Dev Log 1 #gamedev #devlog #indie</media:title>
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            <title><![CDATA[In Development - /Access Matrix backdrop]]></title>
            <link>https://diode.zone/w/iAYMA4sBUYTWbJeJjN4HGe</link>
            <guid>https://diode.zone/w/iAYMA4sBUYTWbJeJjN4HGe</guid>
            <pubDate>Wed, 29 Mar 2023 12:30:03 GMT</pubDate>
            <description><![CDATA[Some more work on /Access, this time we'll take a look at some of the visuals. I went for a fractal wave effect in the background, but I'm trying out a more Matrix style thing, but with 0's and 1's]]></description>
            <content:encoded><![CDATA[<p>Some more work on /Access, this time we'll take a look at some of the visuals. I went for a fractal wave effect in the background, but I'm trying out a more Matrix style thing, but with 0's and 1's</p>
]]></content:encoded>
            <dc:creator>Tonsomo Entertainment</dc:creator>
            <category>Science &amp; Technology</category>
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            <media:title type="plain">In Development - /Access Matrix backdrop</media:title>
            <media:description type="plain">Some more work on /Access, this time we'll take a look at some of the visuals. I went for a fractal wave effect in the background, but I'm trying out a more Matrix style thing, but with 0's and 1's</media:description>
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            <title><![CDATA[In Development: /Access - starting the job system]]></title>
            <link>https://diode.zone/w/cvBCzBnXAMbhqKc7emogwR</link>
            <guid>https://diode.zone/w/cvBCzBnXAMbhqKc7emogwR</guid>
            <pubDate>Tue, 28 Mar 2023 00:00:00 GMT</pubDate>
            <description><![CDATA[A brief snippet of our current development on /Access. Here we're building the starting point of the job system that drives the information gathering / time loss part of the game system.]]></description>
            <content:encoded><![CDATA[<p>A brief snippet of our current development on /Access. Here we're building the starting point of the job system that drives the information gathering / time loss part of the game system.</p>
]]></content:encoded>
            <dc:creator>Tonsomo Entertainment</dc:creator>
            <category>Gaming</category>
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            <title><![CDATA[In Development: Jurl - some slight graphical improvements]]></title>
            <link>https://diode.zone/w/nN1WrGSJoLnv6k5K5fbM1T</link>
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            <pubDate>Sun, 19 Mar 2023 19:18:20 GMT</pubDate>
            <description><![CDATA[Another video, showing off some graphical enhancements, the new timing feature and how the enemies (on easy and medium difficulty) can kill each other.]]></description>
            <content:encoded><![CDATA[<p>Another video, showing off some graphical enhancements, the new timing feature and how the enemies (on easy and medium difficulty) can kill each other.</p>
]]></content:encoded>
            <dc:creator>Tonsomo Entertainment</dc:creator>
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            <media:title type="plain">In Development: Jurl - some slight graphical improvements</media:title>
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            <title><![CDATA[In Development: Jurl - a closeup on the mine]]></title>
            <link>https://diode.zone/w/pLXVi4GvS3iHoRFvn99rRQ</link>
            <guid>https://diode.zone/w/pLXVi4GvS3iHoRFvn99rRQ</guid>
            <pubDate>Sat, 18 Mar 2023 14:24:19 GMT</pubDate>
            <description><![CDATA[A bit of a closeup on the Mining unit and the mine itself. The animation is a little hard to see (naturally, the mine is supposed to be hard to see).]]></description>
            <content:encoded><![CDATA[<p>A bit of a closeup on the Mining unit and the mine itself. The animation is a little hard to see (naturally, the mine is supposed to be hard to see).</p>
]]></content:encoded>
            <dc:creator>Tonsomo Entertainment</dc:creator>
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            <title><![CDATA[In Development: Jurl - Lasers]]></title>
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            <description><![CDATA[I decided to add one more Alien type, how could I possibly ignore a Laser?]]></description>
            <content:encoded><![CDATA[<p>I decided to add one more Alien type, how could I possibly ignore a Laser?</p>
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            <dc:creator>Tonsomo Entertainment</dc:creator>
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            <title><![CDATA[In Development: Jurl - The Shooter Alien]]></title>
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            <title><![CDATA[In Development: Jurl The Alien Miner]]></title>
            <link>https://diode.zone/w/gafuWp24f7QmRggPDwp4Ud</link>
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            <pubDate>Thu, 16 Mar 2023 17:32:56 GMT</pubDate>
            <description><![CDATA[Another enemy unit completed, this time it's the miner. This wanders around and occasionally fires out a mine. The mine will float for a few seconds and then activate. Best strategy is to either nudge it far away before it activates or try to c...]]></description>
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<p>Best strategy is to either nudge it far away before it activates or try to clip a diamond so you push it rather than collect it, that'll blow the mine up if it hits it.</p>
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            <title><![CDATA[In-development: Jurl]]></title>
            <link>https://diode.zone/w/iXbCKL1maUrXXTNvESyyFG</link>
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            <pubDate>Thu, 16 Mar 2023 00:10:29 GMT</pubDate>
            <description><![CDATA[An early bit of gameplay from our fixed-screen action game, Jurl. A sort of cross between Asteroids and Pacman WITH SPACESHIPS. Will be released soon on itch.io]]></description>
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