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        <title>Chris Codes</title>
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            <title><![CDATA[Part 12 - Collecting Keys // Developing a 2D Arcade Game with Monogame 3.8]]></title>
            <link>https://diode.zone/w/bciEnqGdNiFo9D3yYGAcRv</link>
            <guid>https://diode.zone/w/bciEnqGdNiFo9D3yYGAcRv</guid>
            <pubDate>Thu, 22 Apr 2021 20:23:40 GMT</pubDate>
            <description><![CDATA[The twelfth video in this series takes you through adding some keys for the player to collect in order to finish the level. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-12 Music: Design by Metre is licensed unde...]]></description>
            <content:encoded><![CDATA[<p>The twelfth video in this series takes you through adding some keys for the player to collect in order to finish the level.</p>
<p>You can find the code here: <a href="https://github.com/ChrisTheBaron/RCKTD/tree/part-12" target="_blank" rel="noopener noreferrer">https://github.com/ChrisTheBaron/RCKTD/tree/part-12</a></p>
<p>Music:</p>
<ul>
<li>Design by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Geiger-Muller by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Don't Hurry by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Slow Alarm by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li><a href="https://freemusicarchive.org/music/Metre" target="_blank" rel="noopener noreferrer">https://freemusicarchive.org/music/Metre</a></li>
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            <dc:creator>Chris Codes</dc:creator>
            <category>How To</category>
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            <media:title type="plain">Part 12 - Collecting Keys // Developing a 2D Arcade Game with Monogame 3.8</media:title>
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            <title><![CDATA[Part 11 - Adding the Pause Menu and Score Screen // Developing a 2D Arcade Game with Monogame 3.8]]></title>
            <link>https://diode.zone/w/s3QmwY7VzZFfqukyf5ecFM</link>
            <guid>https://diode.zone/w/s3QmwY7VzZFfqukyf5ecFM</guid>
            <pubDate>Mon, 29 Mar 2021 21:13:53 GMT</pubDate>
            <description><![CDATA[The eleventh video in this series takes you through adding the pause menu and score screen to our game. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-11 Music: Design by Metre is licensed under a Attribution-NonC...]]></description>
            <content:encoded><![CDATA[<p>The eleventh video in this series takes you through adding the pause menu and score screen to our game.</p>
<p>You can find the code here: <a href="https://github.com/ChrisTheBaron/RCKTD/tree/part-11" target="_blank" rel="noopener noreferrer">https://github.com/ChrisTheBaron/RCKTD/tree/part-11</a></p>
<p>Music:</p>
<ul>
<li>Design by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Box by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Sequence by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Marble Steps by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Waterfall by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Touch Light by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li><a href="https://freemusicarchive.org/music/Metre" target="_blank" rel="noopener noreferrer">https://freemusicarchive.org/music/Metre</a></li>
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            <dc:creator>Chris Codes</dc:creator>
            <category>How To</category>
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            <media:title type="plain">Part 11 - Adding the Pause Menu and Score Screen // Developing a 2D Arcade Game with Monogame 3.8</media:title>
            <media:description type="plain">The eleventh video in this series takes you through adding the pause menu and score screen to our game. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-11 Music: Design by Metre is licensed under a Attribution-NonC...</media:description>
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        <item>
            <title><![CDATA[Part 10 - Adding the Main Menu // Developing a 2D Arcade Game with Monogame 3.8]]></title>
            <link>https://diode.zone/w/cPvcLFoccEvtFUx1aGEv5X</link>
            <guid>https://diode.zone/w/cPvcLFoccEvtFUx1aGEv5X</guid>
            <pubDate>Wed, 24 Mar 2021 19:24:55 GMT</pubDate>
            <description><![CDATA[The tenth video in this series takes you through adding the main menu to our game. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-10 Music: Design by Metre is licensed under a Attribution-NonCommercial 4.0 Interna...]]></description>
            <content:encoded><![CDATA[<p>The tenth video in this series takes you through adding the main menu to our game.</p>
<p>You can find the code here: <a href="https://github.com/ChrisTheBaron/RCKTD/tree/part-10" target="_blank" rel="noopener noreferrer">https://github.com/ChrisTheBaron/RCKTD/tree/part-10</a></p>
<p>Music:</p>
<ul>
<li>Design by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Surface Area by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Kinetic by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Sequence by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Breathe by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Don't Go In by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li><a href="https://freemusicarchive.org/music/Metre" target="_blank" rel="noopener noreferrer">https://freemusicarchive.org/music/Metre</a></li>
</ul>
]]></content:encoded>
            <dc:creator>Chris Codes</dc:creator>
            <category>How To</category>
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            <media:title type="plain">Part 10 - Adding the Main Menu // Developing a 2D Arcade Game with Monogame 3.8</media:title>
            <media:description type="plain">The tenth video in this series takes you through adding the main menu to our game. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-10 Music: Design by Metre is licensed under a Attribution-NonCommercial 4.0 Interna...</media:description>
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            <title><![CDATA[Part 9 - Adding the Screen Manager // Developing a 2D Arcade Game with Monogame 3.8]]></title>
            <link>https://diode.zone/w/aB2bj9o2i48YJmm5JsyZcA</link>
            <guid>https://diode.zone/w/aB2bj9o2i48YJmm5JsyZcA</guid>
            <pubDate>Mon, 15 Mar 2021 22:44:42 GMT</pubDate>
            <description><![CDATA[The ninth video in this series takes you through adding the screen manager class which handles moving between different screens. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-09 Music: Design by Metre is licensed...]]></description>
            <content:encoded><![CDATA[<p>The ninth video in this series takes you through adding the screen manager class which handles moving between different screens.</p>
<p>You can find the code here: <a href="https://github.com/ChrisTheBaron/RCKTD/tree/part-09" target="_blank" rel="noopener noreferrer">https://github.com/ChrisTheBaron/RCKTD/tree/part-09</a></p>
<p>Music:</p>
<ul>
<li>Design by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Box by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Marble Steps by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Echo by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Bunker by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li><a href="https://freemusicarchive.org/music/Metre" target="_blank" rel="noopener noreferrer">https://freemusicarchive.org/music/Metre</a></li>
</ul>
]]></content:encoded>
            <dc:creator>Chris Codes</dc:creator>
            <category>How To</category>
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            <media:title type="plain">Part 9 - Adding the Screen Manager // Developing a 2D Arcade Game with Monogame 3.8</media:title>
            <media:description type="plain">The ninth video in this series takes you through adding the screen manager class which handles moving between different screens. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-09 Music: Design by Metre is licensed...</media:description>
        </item>
        <item>
            <title><![CDATA[Part 8 - Making the Game Screen // Developing a 2D Arcade Game with Monogame 3.8]]></title>
            <link>https://diode.zone/w/44xFaqtqmnGBv5aBsSByqy</link>
            <guid>https://diode.zone/w/44xFaqtqmnGBv5aBsSByqy</guid>
            <pubDate>Fri, 12 Mar 2021 22:42:24 GMT</pubDate>
            <description><![CDATA[The eighth video in this series takes you through moving a lot of the logic out of the Game1 class and into its own class. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-08 Music: Design by Metre is licensed un...]]></description>
            <content:encoded><![CDATA[<p>The eighth video in this series takes you through moving a lot of the logic out of the Game1 class and into its own class.</p>
<p>You can find the code here: <a href="https://github.com/ChrisTheBaron/RCKTD/tree/part-08" target="_blank" rel="noopener noreferrer">https://github.com/ChrisTheBaron/RCKTD/tree/part-08</a></p>
<p>Music:</p>
<ul>
<li>Design by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Box by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Kinetic by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Echo by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Sequence by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li><a href="https://freemusicarchive.org/music/Metre" target="_blank" rel="noopener noreferrer">https://freemusicarchive.org/music/Metre</a></li>
</ul>
]]></content:encoded>
            <dc:creator>Chris Codes</dc:creator>
            <category>How To</category>
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            <media:title type="plain">Part 8 - Making the Game Screen // Developing a 2D Arcade Game with Monogame 3.8</media:title>
            <media:description type="plain">The eighth video in this series takes you through moving a lot of the logic out of the Game1 class and into its own class. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-08 Music: Design by Metre is licensed un...</media:description>
        </item>
        <item>
            <title><![CDATA[Part 7 - Handling Inputs // Developing a 2D Arcade Game with Monogame 3.8]]></title>
            <link>https://diode.zone/w/e1LBpfuJLfc4wuZrBXurVS</link>
            <guid>https://diode.zone/w/e1LBpfuJLfc4wuZrBXurVS</guid>
            <pubDate>Thu, 11 Mar 2021 20:46:15 GMT</pubDate>
            <description><![CDATA[The seventh video in this series takes you through the initial steps of converting our prototype into our final game, starting with handling inputs from the player. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-07 ...]]></description>
            <content:encoded><![CDATA[<p>The seventh video in this series takes you through the initial steps of converting our prototype into our final game, starting with handling inputs from the player.</p>
<p>You can find the code here: <a href="https://github.com/ChrisTheBaron/RCKTD/tree/part-07" target="_blank" rel="noopener noreferrer">https://github.com/ChrisTheBaron/RCKTD/tree/part-07</a></p>
<p>Music:</p>
<ul>
<li>Design by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Surface Area by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Don't Go In by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Marble Steps by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Breathe by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Bunker by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li><a href="https://freemusicarchive.org/music/Metre/surface-area" target="_blank" rel="noopener noreferrer">https://freemusicarchive.org/music/Metre/surface-area</a></li>
</ul>
]]></content:encoded>
            <dc:creator>Chris Codes</dc:creator>
            <category>How To</category>
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            <media:rating>nonadult</media:rating>
            <media:title type="plain">Part 7 - Handling Inputs // Developing a 2D Arcade Game with Monogame 3.8</media:title>
            <media:description type="plain">The seventh video in this series takes you through the initial steps of converting our prototype into our final game, starting with handling inputs from the player. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-07 ...</media:description>
        </item>
        <item>
            <title><![CDATA[Part 6 - Prototyping - Other Walls and Other Forces // Developing a 2D Arcade Game with Monogame 3.8]]></title>
            <link>https://diode.zone/w/dv9sGcNFNNvEGiEHTwPHSi</link>
            <guid>https://diode.zone/w/dv9sGcNFNNvEGiEHTwPHSi</guid>
            <pubDate>Thu, 11 Feb 2021 22:02:40 GMT</pubDate>
            <description><![CDATA[The sixth video in this series takes you through the final bits of making our prototype game, including a few extra forces and landing on other walls. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-06 Music: Desig...]]></description>
            <content:encoded><![CDATA[<p>The sixth video in this series takes you through the final bits of making our prototype game, including a few extra forces and landing on other walls.</p>
<p>You can find the code here: <a href="https://github.com/ChrisTheBaron/RCKTD/tree/part-06" target="_blank" rel="noopener noreferrer">https://github.com/ChrisTheBaron/RCKTD/tree/part-06</a></p>
<p>Music:</p>
<ul>
<li>Design by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Surface Area by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Don't Go In by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Marble Steps by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Breathe by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Bunker by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li><a href="https://freemusicarchive.org/music/Metre/surface-area" target="_blank" rel="noopener noreferrer">https://freemusicarchive.org/music/Metre/surface-area</a></li>
</ul>
]]></content:encoded>
            <dc:creator>Chris Codes</dc:creator>
            <category>How To</category>
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            <media:rating>nonadult</media:rating>
            <media:title type="plain">Part 6 - Prototyping - Other Walls and Other Forces // Developing a 2D Arcade Game with Monogame 3.8</media:title>
            <media:description type="plain">The sixth video in this series takes you through the final bits of making our prototype game, including a few extra forces and landing on other walls. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-06 Music: Desig...</media:description>
        </item>
        <item>
            <title><![CDATA[Part 5 - Prototyping - Landing the Right Way Up // Developing a 2D Arcade Game with Monogame 3.8]]></title>
            <link>https://diode.zone/w/gGRThMEaNF5XSMSgT53BPT</link>
            <guid>https://diode.zone/w/gGRThMEaNF5XSMSgT53BPT</guid>
            <pubDate>Sun, 07 Feb 2021 00:12:16 GMT</pubDate>
            <description><![CDATA[The fifth video in this series takes you through making sure our ship lands the right way up. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-05 Useful links from the video: https://en.wikipedia.org/wiki/Pyramid_of...]]></description>
            <content:encoded><![CDATA[<p>The fifth video in this series takes you through making sure our ship lands the right way up.</p>
<p>You can find the code here: <a href="https://github.com/ChrisTheBaron/RCKTD/tree/part-05" target="_blank" rel="noopener noreferrer">https://github.com/ChrisTheBaron/RCKTD/tree/part-05</a></p>
<p>Useful links from the video:</p>
<ul>
<li><a href="https://en.wikipedia.org/wiki/Pyramid_of_doom_(programming)" target="_blank" rel="noopener noreferrer">https://en.wikipedia.org/wiki/Pyramid_of_doom_(programming)</a></li>
</ul>
<p>Music:</p>
<ul>
<li>Design by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Breathe by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Bunker by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li><a href="https://freemusicarchive.org/music/Metre/surface-area" target="_blank" rel="noopener noreferrer">https://freemusicarchive.org/music/Metre/surface-area</a></li>
</ul>
]]></content:encoded>
            <dc:creator>Chris Codes</dc:creator>
            <category>How To</category>
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            <media:title type="plain">Part 5 - Prototyping - Landing the Right Way Up // Developing a 2D Arcade Game with Monogame 3.8</media:title>
            <media:description type="plain">The fifth video in this series takes you through making sure our ship lands the right way up. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-05 Useful links from the video: https://en.wikipedia.org/wiki/Pyramid_of...</media:description>
        </item>
        <item>
            <title><![CDATA[Part 4 - Prototyping - Thrusting in All Directions // Developing a 2D Arcade Game with Monogame 3.8]]></title>
            <link>https://diode.zone/w/2MRNs7rXx59MC7shLtcZ2m</link>
            <guid>https://diode.zone/w/2MRNs7rXx59MC7shLtcZ2m</guid>
            <pubDate>Thu, 04 Feb 2021 13:30:28 GMT</pubDate>
            <description><![CDATA[The fourth video in this series takes you through making our rocket move according to thrust. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-04 Useful links from the video: https://www.desmos.com/calculator/rtpxcm...]]></description>
            <content:encoded><![CDATA[<p>The fourth video in this series takes you through making our rocket move according to thrust.</p>
<p>You can find the code here: <a href="https://github.com/ChrisTheBaron/RCKTD/tree/part-04" target="_blank" rel="noopener noreferrer">https://github.com/ChrisTheBaron/RCKTD/tree/part-04</a></p>
<p>Useful links from the video:</p>
<ul>
<li><a href="https://www.desmos.com/calculator/rtpxcmqx2l" target="_blank" rel="noopener noreferrer">https://www.desmos.com/calculator/rtpxcmqx2l</a></li>
<li><a href="https://gameanalytics.com/blog/how-to-perfect-your-games-core-loop/" target="_blank" rel="noopener noreferrer">https://gameanalytics.com/blog/how-to-perfect-your-games-core-loop/</a></li>
</ul>
<p>Music:</p>
<ul>
<li>Design by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Surface Area by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Don't Go In by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Marble Steps by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li><a href="https://freemusicarchive.org/music/Metre/surface-area" target="_blank" rel="noopener noreferrer">https://freemusicarchive.org/music/Metre/surface-area</a></li>
</ul>
]]></content:encoded>
            <dc:creator>Chris Codes</dc:creator>
            <category>How To</category>
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            <media:title type="plain">Part 4 - Prototyping - Thrusting in All Directions // Developing a 2D Arcade Game with Monogame 3.8</media:title>
            <media:description type="plain">The fourth video in this series takes you through making our rocket move according to thrust. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-04 Useful links from the video: https://www.desmos.com/calculator/rtpxcm...</media:description>
        </item>
        <item>
            <title><![CDATA[Part 3 - Prototyping - Making Things Move and Adding Gravity // Developing a 2D Arcade Game with Monogame 3.8]]></title>
            <link>https://diode.zone/w/c6JjDxzGiBNx1ATgobzU4e</link>
            <guid>https://diode.zone/w/c6JjDxzGiBNx1ATgobzU4e</guid>
            <pubDate>Sun, 31 Jan 2021 19:09:08 GMT</pubDate>
            <description><![CDATA[The third video in this series takes you through making our rocket move according to gravity and land on our first surface. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-03 Useful links from the video: https://de...]]></description>
            <content:encoded><![CDATA[<p>The third video in this series takes you through making our rocket move according to gravity and land on our first surface.</p>
<p>You can find the code here: <a href="https://github.com/ChrisTheBaron/RCKTD/tree/part-03" target="_blank" rel="noopener noreferrer">https://github.com/ChrisTheBaron/RCKTD/tree/part-03</a></p>
<p>Useful links from the video:</p>
<ul>
<li><a href="https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection" target="_blank" rel="noopener noreferrer">https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection</a></li>
</ul>
<p>Music:</p>
<ul>
<li>Design by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Surface Area by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Don't Go In by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Marble Steps by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li><a href="https://freemusicarchive.org/music/Metre/surface-area" target="_blank" rel="noopener noreferrer">https://freemusicarchive.org/music/Metre/surface-area</a></li>
</ul>
]]></content:encoded>
            <dc:creator>Chris Codes</dc:creator>
            <category>How To</category>
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            <media:title type="plain">Part 3 - Prototyping - Making Things Move and Adding Gravity // Developing a 2D Arcade Game with Monogame 3.8</media:title>
            <media:description type="plain">The third video in this series takes you through making our rocket move according to gravity and land on our first surface. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-03 Useful links from the video: https://de...</media:description>
        </item>
        <item>
            <title><![CDATA[Part 2 - Prototyping - Adding Some Content // Developing a 2D Arcade Game with Monogame 3.8]]></title>
            <link>https://diode.zone/w/8U9Kt6P1x6h8Xe7u18Eprh</link>
            <guid>https://diode.zone/w/8U9Kt6P1x6h8Xe7u18Eprh</guid>
            <pubDate>Mon, 25 Jan 2021 07:17:56 GMT</pubDate>
            <description><![CDATA[The second video in this series takes you through adding some initial content to our game in order to start making our prototype. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-02 If you want to use my fantastic shi...]]></description>
            <content:encoded><![CDATA[<p>The second video in this series takes you through adding some initial content to our game in order to start making our prototype.</p>
<p>You can find the code here: <a href="https://github.com/ChrisTheBaron/RCKTD/tree/part-02" target="_blank" rel="noopener noreferrer">https://github.com/ChrisTheBaron/RCKTD/tree/part-02</a></p>
<p>If you want to use my fantastic ship image, you can find it here: <a href="https://raw.githubusercontent.com/ChrisTheBaron/RCKTD/part-02/RCKTD/Content/ship.png" target="_blank" rel="noopener noreferrer">https://raw.githubusercontent.com/ChrisTheBaron/RCKTD/part-02/RCKTD/Content/ship.png</a></p>
<p>Useful links from the video:</p>
<ul>
<li><a href="https://www.monogame.net/" target="_blank" rel="noopener noreferrer">https://www.monogame.net/</a></li>
<li><a href="https://visualstudio.microsoft.com/" target="_blank" rel="noopener noreferrer">https://visualstudio.microsoft.com/</a></li>
<li><a href="https://www.gimp.org/" target="_blank" rel="noopener noreferrer">https://www.gimp.org/</a></li>
</ul>
<p>Music:</p>
<ul>
<li>Design by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Surface Area by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Don't Go In by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Marble Steps by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li><a href="https://freemusicarchive.org/music/Metre/surface-area" target="_blank" rel="noopener noreferrer">https://freemusicarchive.org/music/Metre/surface-area</a></li>
</ul>
]]></content:encoded>
            <dc:creator>Chris Codes</dc:creator>
            <category>How To</category>
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            <media:title type="plain">Part 2 - Prototyping - Adding Some Content // Developing a 2D Arcade Game with Monogame 3.8</media:title>
            <media:description type="plain">The second video in this series takes you through adding some initial content to our game in order to start making our prototype. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-02 If you want to use my fantastic shi...</media:description>
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            <title><![CDATA[Part 1 - An Introduction, Blueprinting and Setting up Our Environment // Developing a 2D Arcade Game with Monogame 3.8]]></title>
            <link>https://diode.zone/w/gXdJWz89Ri3FtQNXonUapa</link>
            <guid>https://diode.zone/w/gXdJWz89Ri3FtQNXonUapa</guid>
            <pubDate>Sun, 10 Jan 2021 21:00:56 GMT</pubDate>
            <description><![CDATA[The first video in this series takes you through the overview of the game we'll be making and how to set up Monogame 3.8 for development in Visual Studio 19 on a Windows 10 machine. You can find the code here: https://github.com/ChrisTheBaron/RCK...]]></description>
            <content:encoded><![CDATA[<p>The first video in this series takes you through the overview of the game we'll be making and how to set up Monogame 3.8 for development in Visual Studio 19 on a Windows 10 machine.</p>
<p>You can find the code here: <a href="https://github.com/ChrisTheBaron/RCKTD/tree/part-01" target="_blank" rel="noopener noreferrer">https://github.com/ChrisTheBaron/RCKTD/tree/part-01</a></p>
<p>Apologies in advance for the audio in the second half of the video, my microphone started acting up. This will be fixed in the next video.</p>
<p>Useful links from the video:</p>
<ul>
<li><a href="https://www.monogame.net/" target="_blank" rel="noopener noreferrer">https://www.monogame.net/</a></li>
<li><a href="https://visualstudio.microsoft.com/" target="_blank" rel="noopener noreferrer">https://visualstudio.microsoft.com/</a></li>
</ul>
<p>Music:</p>
<ul>
<li>Design by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li>Surface Area by Metre is licensed under a Attribution-NonCommercial 4.0 International License.</li>
<li><a href="https://freemusicarchive.org/music/Metre/surface-area" target="_blank" rel="noopener noreferrer">https://freemusicarchive.org/music/Metre/surface-area</a></li>
</ul>
]]></content:encoded>
            <dc:creator>Chris Codes</dc:creator>
            <category>How To</category>
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